A free medieval city-builder you play in your browser, on one shared map with everyone else. No combat, no ads, and nothing you build can be taken or destroyed by other players.
One click with Google or Apple. Your first land is free, and daily quests keep earning you more.
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Start with a Town Hall and grow a city of 10 building types, each with its own upgrade path of up to 20 levels and five visual tiers. Every extractor runs on a cooldown, so a city is something you come back to rather than something you sit in front of.
One shared world map, made of every plot every player has claimed. Your envoys walk it, and explore the wild ground inside it.
Nandonia rose from The Twisting, a cataclysm that crushed eight continents into a single spiral of land. Your people arrived with skills in their hands and no memory of what came before. The truth survives in fragments, and nobody holds enough of them alone.
Send envoys to cities other people built. Every visit pays you and pays your host. All player interactions are positive for both parties: there is no way for another player to take from you or set back your progress.
Ruins of the old world can be discovered through exploration, and once one is found, anyone can go in. Take an envoy down floor by floor and decide each time whether to go deeper or come back with what you are carrying. A deep run involves choices that affect outcomes, risk against reward, and a little bit of luck.
Everything another player has built is something to trade with or invest in. None of it is something to take.
Almost 100 achievements to earn, titles and nameplates to wear, and 10 leaderboards.
Free to play, and free to keep playing: daily quests earn Land Deeds, and every Deed claims another land at no cost. That is upwards of 8 lands a month for nothing, for as long as you play. No ads anywhere.
Claim Your Free LandYes, and not just to start with. Your first land is free. After that, daily quests fill a Land Deed meter, and every full meter claims another land at no cost, with no cap and no expiry. Doing just five quests a week and the weekly bonus earns upwards of 8 Deeds a month, and checking in daily earns them faster. Spend a Deed on a new land, or on a merge to improve one you already hold.
Quests never pay out Gold. Gold buys cosmetics, conveniences and land, never a building level, an envoy level, or story progression. You can earn a further 900 Gold from achievements and daily login streaks without spending anything, and there are no ads anywhere.
You can sign in with Google, Apple, or a Solana wallet. One click and you're playing. No forms, no crypto knowledge needed.
Yes, and most players do. Nandonia is built mobile-first: every screen is designed to work in a single column on a narrow phone before it is widened for desktop. It runs in your phone's browser with no download and no app store.
It is the same account and the same world on both, so you can collect and send envoys from your phone during the day, then plan on a bigger screen at home.
Three things. It's peaceful: there is no player versus player combat, and nothing you build can be taken or destroyed by other players. It's fair: your city is built by playing, not paying. And it has a story: a world-spanning mystery you piece together with every other player, one fragment at a time. Underneath sits real depth: 10 building types, mastery choices, a 124-skill envoy system, trading, and land merging.
Yes. Nandonia is set 134 years after The Twisting, a cataclysm that destroyed the old world and erased every record of what caused it. Each fragment, wonder, and ruin your envoys uncover adds a piece to a mystery the whole community is unraveling together. Nobody has the full picture yet.
Nandonia is actively growing. Here's what's on the way:
Ready to build your empire?
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