Achievements, Ruin Rankings and the Legal Pages
28 July 2026
Five delving achievements have been added and nine early achievements now pay less Gold, so the reward is weighted towards things you have to actually go and do. Every ruin now has its own leaderboard on the delve completion screen.
The privacy policy, terms of use and community guidelines are now live and linked from the footer, the sign-in screen and the rename prompt.
Achievements
Gold is the game's only paid currency, so achievement Gold is deliberately finite. This pass moves it away from things you do in your first five minutes and towards things that take a delve.
- newNEW:Five ruin delving achievements
Ruin Delver for returning from a delve with rewards, then Deep Delver, Ruinseeker, Depthwarden and Master of the Deep for completing the 7th, 8th, 9th and 10th level of a ruin and returning with the rewards. They pay 5, 10, 20, 35 and 50 Gold, and they sit in a new Delving category.
- reducedNine early achievements pay less GoldWasNamed Adventurer 10, City Founder 10, Clay Master 10, Town Hall VI 10, Town Hall VII 15, Town Hall VIII 20, Town Hall IX 25, Ambassador 15, Haggler's Debut 10.NowNamed Adventurer 5, City Founder 5, Clay Master 5, Town Hall VI 5, Town Hall VII 5, Town Hall VIII 10, Town Hall IX 15, Ambassador 5, Haggler's Debut 5.
That is 65 Gold less across the nine. With the 120 Gold the five delving achievements add, the total Gold earnable from achievements is 55 higher than before, not lower.
Free cosmetics now unlock through play
The second and third free nameplate and banner were all gated on Town Hall level, which meant four different rewards for doing one thing. Three of them now ask for something else.
- reworkedLeather nameplateWasTown Hall level 8.NowRaise an envoy to Cultural Influence level 10.
- reworkedPeasant's Flag bannerWasTown Hall level 7.NowAssign your first citizen.
- reworkedTriangle Tangle bannerWasTown Hall level 9.NowInvestigate a wonder that a player discovered.
- reducedParchment nameplateWasTown Hall level 6.NowTown Hall level 8.
It moves up to fill the gap the Leather nameplate left behind.
- improvedLocked cosmetics say what unlocks them
Condition-gated cosmetics used to be hidden entirely. They are now shown with their condition named, so an unlock is something you can aim at.
Ruin rankings
- newNEW:Every ruin has its own leaderboard
The delve completion screen now shows how your run compares against every other player who has delved that specific ruin, ranked by the deepest floor reached. Ties are broken by who got there first.
Attention badges
- improvedEmpire and Map badges stay visible on their own pageWasThe badge disappeared as soon as you opened the page it pointed at, so you lost the count of what was still waiting.NowIt stays, and tapping it cycles to the next city ready to collect or the next envoy waiting on you.
Names and reporting
- newNEW:Report an inappropriate envoy name
The control sits in the expanded envoy row, next to the name it refers to. It does not appear on your own envoys.
- improvedA removed name can be fixed from where you see itWasAn envoy whose name was removed showed a blank, with no route to renaming it.NowThe row offers the rename directly, and the inbox message explaining the removal links to the naming guidelines.
Privacy, terms and community guidelines
- newNEW:Three legal documents, reachable without signing in
Privacy policy, terms of use and community guidelines, linked from the footer, the sign-in screen and the rename prompt.
- newNEW:Visitors in the EU, EEA and UK are not tracked for marketing
Where the visitor's region requires consent, the game does not store how you arrived and does not set a non-essential key at all.
Reading the world map
A batch of corrections to what the map draws, all of which were making routes harder to read than the underlying journey actually was.
- improvedRoute arrowsWasAn arrow on every tile of the route, at full size, anchored to the tile rather than the direction of travel.NowArrows only at the ends of a route, 25% smaller, running from the tile centre to the edge the route actually crosses.
- improvedThe whole travel overlay is coloured by route
It was painted green regardless of which journey it belonged to, so two planned routes were indistinguishable.
- improvedTiles are named by their own terrain
A tile could be labelled with a neighbour's terrain.
- improvedScouting markers are icons, not text
The text labels covered the map. Markers are now plated icons, and a wonder's title takes the click when the two overlap.
Hotel rest
- improvedEvery extra hour of a stay is worth somethingWasThe rest ladder had flat stretches where a longer stay bought the same rank.NowThe tiers interleave, so a longer stay always lands on at least as good a rank, and the Cultural Influence per hour curve is higher across the board.
On the delve screen
- improvedThe continue button names the depthWas"Continue Deeper".Now"Continue to Depth 4".
- improvedAccumulated rewards collapse to the last three depths
With a show-all toggle. A long delve pushed the buttons off the screen.
- improvedTime estimates are rounded to the minute
Exploration and delving now read as a coarse range, "38 - 52 minutes", rather than a false-precision figure.
Fixes
- "Create Trade Route" refuses a route from a city to itself.
- Scouting observations are never placed on a city tile.
- Travel reports no longer carry the traveler's note field.
It was free text on a report nobody else could read.
- Collection results merge gains that name the same resource.
One collection could list wood twice instead of once with the total.
- "Create Trade Route" is hidden at the envoy's own home city.
- Paying the doctor to halve recovery acknowledges the payment immediately.
- Every page has its own browser tab title.
- The moderation report control no longer appears on your own envoy row.