The Market and Merging Rebuilt, Delving Pays More & Patrons Earn Influence

30 October 2026

The Market and Land Merge have both been rebuilt to be much simpler to use, and levelling an envoy through delving, wonder investigations or the Patronage tree is now far more viable. The Market now leads with player trades: Propose a Trade sits at the top, the best offers for you come first with a clear assessment of how fair it is, and a new Cities tab shows who you can trade with. Trades also now respect your storage, so the Market can't be used as a warehouse. Land Merge is now a guided flow that shows what you gain before you commit, and Inheritor, the TH15 talent, which had been giving nothing at all, now works and is worth having from the first merge.

The biggest balance changes are about giving envoys more ways to level. A dedicated delver was earning less than half of what an explorer earns, so delve floors pay more and deeper floors much more, and starting a ruin and reaching its bottom now pay too. Wonders now pay for reaching halfway and completion, Patronage investments earn Cultural Influence of their own, and Hotel stays now pay 50% more across the board. The Socialite path was outperforming the others, so some targeted changes have brought it back in line.

Beyond that, there are lots of bug fixes and smaller interface and performance improvements, including a faster map on phones.

New art

Envoy effects

  • Hard LessonsHard Lessons

    The Market

    • The new Trades tab: a large Propose a Trade button beside My Offers, filters for what you give, what you receive and what you can afford, then five offer cards each rated from Really good for you to Fair, with Accept or No Space buttons and a See all 30 offers button.
      After: Propose a Trade at the top, and the best offers for you first with a plain verdict on each
    • The new Cities tab on Nearby Cities, with an Established Routes switch. Each box shows a city's banner, its distance and travel time, whether you have a trade route, and a See offers or Send envoy button.
      After: nearby cities with their distance and route status, and a button to trade or to send an envoy
    • new: Added a message when no offers can reach your city yet, saying how far your Market can see and offering Find nearby cities

    Land Merge & Inheritor

    • A page asking What would you like to do, with two large green cards: Claim new land, and Upgrade existing land.
      The choice behind the header's Claim Land button
    • Step 2 of Land Merge. A box for Galloon shows what is left of each natural resource and Inherited: nothing yet. Below it are two cards: Claim new land to merge, and Sacrifice existing land to merge.
      Step 2: claim a new land to merge, or sacrifice one you own
    • The merge preview for a Claim and Merge into an Inheritor city. An Inheritor bonus table lists wood, stone, clay and metal down the side and the eight terrains across the top, each cell showing what that terrain would add: +10% for a matching terrain, +5% for Volcanic and +2.5% for Plains.
      Before a Claim & Merge, the preview shows what each terrain would add
      The merge result window. Galloon went from Common to Uncommon. A gold box says a Mountains land joined the city and stone collection went from +0% to +10%, above the natural resources transferred.
      Afterwards, the result says which terrain joined the city and what it changed

    Delving & Wonders

    • reduced: The doctor is no longer offered in the last 10 minutes of an injury's recovery
    • reworked: The Offerings at the Storyteller's Chair and the Glass Desert Fragment now each reward an image in a category of its own, and the Glass Desert mosaic can now be finished through ordinary visits

    Gameplay & Balance

    Interface

    • new: The Steward's Report now lists what each city lost to the daily storage drain and what happened to each claim that settled itself
    • improved: Line of Inquiry: the Chapter picker now shows each Chapter's progress and the Cultural Influence finishing it adds, nearest to finished first
    • improved: My Envoys on a phone: Level, Range and Cultural Influence now share one row, and Range is shown on phones
    • improved: Text that names a skill, such as the Market's trade route line, now names it with its skill card instead of a tree and tier

    Fixes

    • Salvage Rights and Manuscript Preservation kept part of a haul through a severe injury, but it could never be claimed; it is now paid when you claim, and the injury summary shows it
    • "Merge Failed" hid the reason a merge was refused; it now shows the actual reason
    • The Explore button could stay available and then be refused on a tile your envoy had already explored, beside another player's city while Paranoid, or on terrain Frostbitten or Heatstroke blocks; the prompt now says so before you press it
    • The map could offer Explore on a tile your envoy had just finished exploring, and tapping the envoy again right after closing the result could try to finish the exploration twice; both now update as soon as it completes
    • The Distribution Hub overflowed on phones and could break its title mid-word; it now fits
    • "Fractional Seller" never let buyers take part of the holder's offers, because the Market didn't know the seller held it; those offers now offer quarters
    • Arriving on the old city tile of a plot that no longer has a city paid a first visit and left the envoy stranded; it is now an ordinary arrival in the field
    • "The Bold" undercounted envoys who delved ruins another of your envoys had already cleared; it now counts every ruin each envoy delved
    • An achievement whose progress bar was full could stay unearned; a full bar now awards it
    • Live updates stopped for good when a phone tab came back after a long time in the background, so the map could offer Explore on a tile already explored; the game now reconnects and refreshes
    • Trade Skimming, diamond finds and a few other notices could appear twice, once live and once from the queue; each now appears once
    • Opening the map could show "Circuit Complete" for a circuit that had ended while you were elsewhere, after the envoy had already set off on the next one; it is now dropped once the envoy has moved on
    • "Send Courier" was offered before the Great Library was built; it now waits for the Library
    • The Hotel stay card could leave out an investment that ended mid-stay from its breakdown while counting it in the total; the breakdown now matches the total
    • The land price card said both "Drops to 100" and "Back to 100" one step above the floor; it now says it once
    • On iPhone, tooltips stayed open after tapping elsewhere; they now close