Rising Land Prices & Delve Encounters

16 October 2026

Buying land with gold now has a price that rises the faster you buy and falls back over time. In the first days after launch, a few big spenders were growing their empires far faster than anyone could through play, and every extra city is another envoy and another city to develop. Gold still buys land, and anyone claiming now and then always pays the base price, but buying a lot at once gets more and more expensive. Claim & merge, which uses up the new land, is now cheaper than a claim and recovers faster.

Thanks to everyone who gave feedback on the proposal in Discord: your suggestion is why the first gold claims you ever make always cost the base price.

Delve encounters have been reworked to make for more interesting choices. Some of the old choices were never worth taking; now they are, and many of them lead somewhere new. Leaving part of your haul behind pays off for the rest of the delve, and some choices buy a rule for the rest of the run instead of more resources, such as no dead ends, or a severe injury counting as a moderate one so the haul still comes home.

Festivals let an envoy who knows Grand Festival choose either kind, wonders and ruins are discovered at a steadier pace, two new leaderboards rank the boldest delvers and the most thorough wonder investigators, and new change logs like this one now arrive in your mailbox. Finally, the higher levels of every building now call for more metal.

Land prices

Gameplay

Leaderboards

Interface

  • reworked: Envoy menu on the map: "Return" is now "Walk Home", and "Recall" is now "Instant Recall"
  • improved: Change log: screenshots now sit under the change they show, as thumbnails that open full size

Fixes

  • The envoy menu on the map could draw past its box near the edge of the screen