Everything Nearby, and Storage That Adds Up

29 July 2026

The map's Nearby panel used to list cities and nothing else. It now lists every point of interest in range: cities, wonders, ruins and your own scouting observations, each saying what it pays and whether this envoy can use it.

Your city's storage ceiling now counts the Storage Vault and the citizens working your Storehouse, which it never did. You can also see and revoke your own signed-in sessions.

improvedreducednewreworkedremoved

The Nearby panel lists everything

  • reworked
    Nearby points of interest
    WasA list of cities within range.
    NowCities, wonders, ruins and your own observations, in one list, each with the same identity block so they can be compared at a glance.
  • new
    NEW:Rows state what they pay and when they are usable

    A wonder row says what investigating it is worth and whether this particular envoy is off cooldown for it. A ruin row answers the same question for delving. That answer is per envoy, so switching envoys changes it.

  • improved
    Arrival information for every destination type
    WasOnly a city destination told you what would happen when your envoy got there.
    NowEvery destination type does.
  • improved
    The panel opens to 75% on a phone

    It was too short to show more than a row or two on the screens most players use.

Storage capacity

The server has always counted the Storage Vault and your Storehouse citizens towards your ceiling. The game was not showing them, so anyone with either was told they could hold less than they actually could.

  • improved
    The displayed ceiling counts the Storage Vault and Storehouse citizens

    The Storage Vault adds 3% per tier. Each citizen assigned to the Storehouse adds 1%, or 1.5% under The Welcoming. Both are now included everywhere capacity is shown or used to decide whether a collection fits.

  • improved
    Storehouse level 10 is reachable with The WelcomingStorehouse

    The Welcoming's storage haircut could put the level 10 requirement out of reach of the very building that grants the storage.

  • improved
    Storehouse level 10 costs 2,250 clay
    WasThe game quoted 2,400 clay.
    Now2,250, which is what the upgrade actually charges.

Your signed-in devices

  • new
    NEW:Active sessions on your profile

    Every device currently signed in to your account is listed, and you can revoke any of them. Signing out of one device no longer signs you out everywhere by accident, and a session left behind on a shared machine can be ended from the one you still have.

  • improved
    Staying signed in across tabs

    Two tabs used to be able to fight over a refresh and sign you out. They now coordinate, and a tab will only adopt a refreshed session belonging to the same signed-in player.

Fixes

  • Ruin leaderboards rank on floors cleared, not floors entered.

    Entering a floor and being injured on it counted as reaching that depth, so a failed run could outrank a completed one.

  • The delve screen reflects an injured envoy instead of offering "Resume".
  • The delve summary no longer clips its own rewards and claim buttons.
  • A ruin or wonder inside a settled plot is not offered as a city destination.

    A plot is three tiles by three, but only one of them is the city. Travelling to a ruin on one of the other eight was being treated as travelling to the city.

  • Nearby city rows show the home icon once.
  • The mobile wonder announcement scrolls instead of clipping its own button.