Envoy and Map Improvements, Enduring Changes & Stronger Merges

4 November 2026

This update is mostly about making the game easier to use, and most of it comes straight from player suggestions. The common thread was that the information was already in the game but hard to reach, so the map can now highlight exactly the places you care about, the Nearby list filters, sorts and points at places on the map, and a travelling envoy can be clicked like any other, including to turn back with the new Cancel Travel. Every envoy status on My Envoys now opens a small menu with the action it needs, and Walk Home and Instant Recall ask before your envoy moves. Wonder investigations on phones now use upright frames made for each wonder, with far more room to read. Auto-explore can be limited to the hours you choose, auto-upgrade can be set once for your whole empire, extractors show how close they are to ready, and experienced players can skip the opening tutorial.

The second big change is to land merges and Enduring. Merges are meant to be the long-term upkeep every land pays, but Enduring stopped depletion completely and skipped that upkeep entirely, and the game also wrongly showed Epic and Legendary land as having infinite resources. Enduring now greatly slows depletion instead of stopping it, and every land shows its real amounts. To balance that, merges into higher level cities now bring far more resources, all of a land's Diamonds now move across, and Legendary land can be merged into. Every city that held Enduring, and every Epic and Legendary city, gets one free land merge for the next 7 days to make up for the change.

Trees planted at the Evergrove now pay far more Cultural Influence when they mature, whichever one grows, because two weeks of waiting was paying less than a single visit. There are also a number of fixes, mostly to wonder offerings and to auto-explore questions that could get stuck on screen.

Envoys & the Map

  • The Highlight on map panel beside the world map. Your cities, Your envoys and Other players' cities are on, Ruins is set to Unexplored, and the rest are off. Matching cities have gold frames, the unexplored ruin a green one, and the envoy a gold ring.
    Highlight on map, with a For envoy picker and a count on every row
  • Nearby with the Ruins and In range chips on. The Fireless Fire row is locked with a gold border, and its snow ruin is framed in gold on the map, with its name above it.
    A locked row, with its place framed on the map
  • improved: Nearby: with the list open, tapping a tile on the map now goes straight to Travel Confirmation for that envoy, and its back button returns to Nearby
  • The Cancel Travel box. Dev Envoy will turn back to Ravenspire, the trip back takes 15m 17s, and a warning says the journey earns nothing and Willowmere is not visited. Buttons: Turn Back and Keep Travelling.
    Confirming shows the trip back time and what is given up
  • Equuis travelling on the map, with the compass badge for auto-explore on the corner of the nameplate.
    The auto-explore badge on a travelling envoy's nameplate
  • Twenty status menus side by side, one per envoy status, from Exploration Complete with Read Results to Investigating with View Wonder and Show on Map. Completed statuses have a green action button, cancels are red.
    The menu for every status
    My Envoys with a status menu open beside a Travelling envoy: Busy on a timer, then Show on Map and a red Cancel Travel button.
    A Travelling envoy's status menu
  • improved: While your envoy is checked in at a Hotel, learning or attending a lecture at a School, or in residence at a Temporary Embassy, the city's name on My Envoys and on the envoy's page now opens that building
  • The Auto-Explore panel on My Envoys with All envoys chosen and, under When they explore, Set hours from 2 am to 10 am, your local time, with a note on what happens outside those hours.
    Set hours in the Auto-Explore panel
  • improved: Pressing Escape on the map now closes only the panel or drawer in front

Cities & Interface

  • The Messenger's Rest investigation window on a 320px phone. Top: the old frame turned on its side, a 127 by 306px opening where the options wrap a word or two per line and take 7 screens to read. Bottom: the new upright frame, a 252 by 360px opening, where the same options take 3 screens.
    The Messenger's Rest at 320px: before, then after
  • The Auto-Upgrade window over My Empire. All buildings shows a dash, six building types are ticked, and a line below gives the order: Town Hall, Quarry, Sawmill, Market, Hotel, School.
    The Auto-Upgrade window, with the order it will follow
  • A city's building list where the Sawmill, Quarry and Clay Pit rows are each part filled in muted gold, and the Foundry row is full and reads Ready to collect.
    Extractor rows fill as their cooldowns run
  • improved: Buff descriptions no longer repeat their duration, and the Boosts panel and buff popups now say how long a buff lasts, in days past 47 hours
  • improved: Exploration results: the BONUS tags in the Rewards list now line up in one column, whatever the size of the figure beside them

Enduring & Land Merge

  • Step 2 of Land Merge for Staghelm. Claim new land to merge carries a FREE merge badge and reads Free for this city, from your Enduring compensation, No Gold or Land Deed needed, Expires in 5d 1h, and says 150% of the new land's natural resources and all of its Diamonds will transfer.
    The free merge in step 2, with the new merge share
  • improved: Legendary land can now be merged into, so it can be refilled like any other land; it still can't be sacrificed

Gameplay

Fixes

  • "Ledger" fragments in the Journal: the drawn lines crept out of step with the text, until two lines of writing sat on one rule; every line of text now rests on its own line
  • "The Storyteller's Chair": an envoy's own ruin clear now counts for its offering, even when another of your envoys cleared that floor first
  • "The Messenger's Rest" and "The Shattered Hourglass" now allow one offering per envoy, as the other wonders do; another envoy can still make it
  • Wonder offerings: an envoy that already holds everything a wonder reserves for its offering can no longer make that offering again for an ordinary reward
  • Wonder offerings now say they count "since your last investigation here", and their hints say an envoy's first investigation at a wonder has to come first